How we’re selling virtual reality training w/ CEO Sophie Thompson

Sophie Thompson virtual speech
Sophie Thompson CEO – Image copyright

Have you experienced virtual learning yet?

Better still: have you thought of how your customers could benefit from it?

CEO Sophie Thompson founded to help herself and others overcome the fear of communication.

VirtualSpeech helps brands like Vodafone, the BBC, VMWare and Pfizer with presentation skills, customer care training and more using Virtuality Reality Training.

After 5 years, Sophie’s app has been downloaded over 100K times.

Corporations such as Bank of America, Accenture and Walmart are buying thousands of virtuality reality headsets for their teams.

And Sophie’s company is also working with training providers to help them create virtual reality training for their customers.

  • So what exactly is Virtual Reality Training?
  • What is the market opportunity for you?
  • How can you get involved?

Check out today’s episode now!


We learn in 3D. Why practice in 2D?

VirtualSpeech was started as the first VR app to help people overcome the fear of public speaking.

I experienced social anxiety at the time. I was afraid to speak in public.

If I had to order food in a restaurant, I would ask my friends of family to do this for me.

One of my friends (and now business partner, Don) was working in the virtual reality department at Jaguar Land Rover.

LISTEN BACK – VR Reality Training Expert Karl Kapp tells you why gamification in learning technology has a vital place to play in your training products.

This was when we came up with the idea that virtual reality training could provide psychological safety to practice something like public speaking.

One of the great things about VR is that it helps to evoke a similar emotional response as if that activity was being carried out in real life.

So VR training allows me to benefit from what is called virtual reality therapy (VRT).

With the VR headset on, I could practice public speaking on front of 5 people then increase the audience size to 10, 20 or 200 people.

The learner is free to make mistakes and build their skills and their confidence.

Why practice in 2D when we live in 3D?

Take-aways you don’t want to miss

  • Which businesses are taking VR Training seriously
  • How VR learning helps with data capture
  • What programs work best in virtual reality
  • Which programs exist for learning paths
  • How virtual speech can create training for you

Some resources for you – Sophie Thompson’s VR learning
VR Training Market Size – $USD 21.83 Billion in 2021

Check out the episode now!


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